Business

One company.Manypossibilities

We work in four fields. Each can stand on its own, and each gets better for being next to the others.뒹글은 네 개 분야에서 일해요. 각자 따로 자라면서도, 곁에 있는 서로 덕분에 더 좋아져요.

01Business

One company.
Many possibilities

  1. 01 / 04테크놀로지

    Technology

    The platforms, AI and data infrastructure the rest of DYNGLE is built on.뒹글의 다른 분야가 기대어 자라는 플랫폼, AI, 데이터 인프라.

    AI, Software, Platform, Data, Infrastructure, Health data, Daily technology

  2. 02 / 04바이오 & 헬스

    Bio & Health

    Biotech and healthcare people can actually follow, so looking after yourself fits into a normal day.어렵게 느껴지던 바이오와 헬스케어를 쉽게 풀어, 건강 챙기기가 일상이 되도록.

    Bio, Healthcare, Wellness, Health data

  3. 03 / 04라이프

    Life

    Services built around real life, at home and on the go.집에서도 밖에서도, 실제 생활에 맞춘 서비스.

    Living, Lifestyle, Daily technology, Experience

  4. 04 / 04컬처

    Culture

    Content, community and art, where people meet each other and run into new ideas.콘텐츠와 커뮤니티, 아트. 사람을 만나고 새로운 생각과 마주치는 곳.

    Experience, Content, Community, Arts

01테크놀로지

Technology

The platforms, AI and data infrastructure the rest of DYNGLE is built on.뒹글의 다른 분야가 기대어 자라는 플랫폼, AI, 데이터 인프라.

  • Digital platform
  • AI
  • Software
  • Data
  • Infrastructure

AI, Software, Platform, Data, Infrastructure, Health data, Daily technology

02바이오 & 헬스

Bio & Health

Biotech and healthcare people can actually follow, so looking after yourself fits into a normal day.어렵게 느껴지던 바이오와 헬스케어를 쉽게 풀어, 건강 챙기기가 일상이 되도록.

  • Bio technology
  • Healthcare
  • Wellness technology
  • Health data

Bio, Healthcare, Wellness, Health data

03라이프

Life

Services built around real life, at home and on the go.집에서도 밖에서도, 실제 생활에 맞춘 서비스.

  • Lifestyle platform
  • Living service
  • Daily technology
  • Consumer experience

Living, Lifestyle, Daily technology, Experience

04컬처

Culture

Content, community and art, where people meet each other and run into new ideas.콘텐츠와 커뮤니티, 아트. 사람을 만나고 새로운 생각과 마주치는 곳.

  • Content
  • Community
  • Art
  • Experience
  • Culture technology

Experience, Content, Community, Arts